

But anyways man I'm just here to give some words of encouragement The only reason I'm able to make the chars I've made so far is because I've been around long enough to know what to do and figure out what I want to do bro. So I'm just like you as far as starting out. I've waited this many years to finally start working on chars on my own. I've been editing and playing MUGEN for 16 years man so trust me I know how it goes. Not everything you make is supposed to be liked by everyone because at the end of the day it's what you want to make. There will be some who just simply won't like what you make too and that's alright. But keep at it man and you'll get better. They're just trying to help you create a well balanced character bro.

Trust me I thought it was harsh at first when I first released my 1st char (Bardock), but actually it's the testers are simply pointing out the problems that the chars have. But anyways man I'm just here to give some words of encouragementĭJMouF said, October 22, 2019, 10:17:42 AM Yo bro not bad. You might consider to actually recode the whole thing. LV3 Super Pause Port is extremely hard to see. A lot of anim suffers from the same problems. They are supposed to make senses, not being sprite-accurated. Hurtboxes for get-hit anim is extremely bad. Throw can't be teched, leading ez throw spam. Why on Earth Web Swing and Spider Sting are overheads? This is like giving Ryu's Tatsu and Shoryuken overhead attribute. Crawler Assault is -2 on block? I don't remember any MvC where it is so safe on block.

Seeing 2-frame jab makes me losing faith that you actually did study on Spiderman in all MvC games. A ton of normals being air-unblockable for no reason. In MvC3, a light punch's hitpause (which has least hitpause) lasts 8f but Spiderman has like 3f at least and 7f at most. Not sure if giving Spiderman auto combo or 1000-power Bursts is a good thing but you do you. Eventually, it'll start doing minor aerial combos when performing Spider Sting.Library error message: Expected int value and read float. The A.I jumps around throughout the match and tends to use Web Ball and Web Swing often. Black Cat can be summoned and will use two different attacks based on how far away the opponent is.īeing a character that's reliant on combos, Spider-Man's individual attacks aren't particularly powerful, requiring for his combos to be mastered he is also easily punished in the event that a combo is mistimed, or if an attack gets blocked or whiffs the opponent entirely missing his grabs and projectiles is a fatal factor in his play style, as they cannot be cancelled into another move unless the opponent is hit.

Spider-Man's moveset consists of many web-based attacks his Web Ball projectile can be used to stun opponents as well as stop their combos, his Web Swing and Spider Sting can be used as punishes and combo finishers, and Ultimate Web Throw is useful for both starting and finishing aerial combos, of which the character excels at. One of Spider-Man's unique traits is his notably high jump height, which allows him to perform particularly devastating aerial combos jumping also can help him perform brutal aerial combos. His Web Throw can lead into a wide variety of combos and be followed up by his Web Swing for punishes. Capcom naturally, he is a combo-heavy character that relies on wall bounces from his various throws. Spider-Man is a six-button character that emulates the gameplay style of the original Marvel vs.
