
Requiring a healer to try and manage something like this in 500v500 battles makes me think the devs were doing copious amounts of LSD. Not sure why there is healer hate lately in MMORPGS but again this system was so stupid. Good god can you imagine trying to balance a system like that. No one asked for complicated skills where you can add modifiers and aim at body parts. So many people on the Alpha forums basically feel the same way. The health and skill systems are fucking dumb. But on the other hand it would be cool to get player crafted castles and mega cities. If i have to do that in game to participate in the game im going to die inside. The builder system gives me mixed feelings. I understand gamers arent kids anymore with a ton of time to dump into a game, and the feeling of being outclassed by someone else that had time to grind levels, weapons and armor probably does not feel so good in a PvP environment but vertical progression and meaningful character building is a HUGE reason why i like to play these types of games. Idk what the hell MMORPGs are doing lately but CU wanting to limit or outright remove vertical progression kills my soul. This looks like a slight improvement on EQ1 graphics right now. Can bases/towns even survive for more than a few seconds when that many siege engines and players are trying to lay waste? To date, the graphics and animations are absolutely trash. What an absolute cluster fuck those fights are going to be. But then I think about it from the practical standpoint.Is 500v500 even going to be fun? The more i think about it the less i am inclined to think it will be. Thats the point! Strive for an experience that no one has even imagined.

I get that CU is striving for something different. I cant think of one instance in gaming where something even close to that has occurred. Camelot Unchained isn't even in a technical alpha stage. They aren't even at the point where Camelot Unchained is at an 'old school beta' level yet. The game has been in development for almost 10 years now (started development November 2012). The company of 38 people can't break 10 players. But the more I think about it, the less I think they needed to create an engine. They have mandatory Friday playtests for employees. Creating an engine from the ground up is very difficult. I dont really care if the project takes 15+ years to be realized.if its a good game I am happy to wait, but I am not seeing improvement between iterations. There is a lot of stuff I am seeing that leaves a bad taste in my mouth. Backers were hoping for some news from City State.

Camelot Unchained started out as a Kickstarter seven years ago but has yet to be released or even get a release date, despite 2.2 million being raised to birth its development. But with that said I am thinking hard about it. That's what disgruntled backers got from Kickstarter MMO Camelot Unchained after hitting out at the game's developers. I dont think I will request a refund as I dont really need the money and want this project to succeed. Ill take a western release of PSO as well but I double doubt well ever get that. I supported because my favorite MMOs were DAOC and Warhammer (i fucking loved Warhammer actually). Any news on when the next lot of Sega Ages games will be announced. I am a Warrior 2.0 Forever backer as well.
